AoeStats
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Nomad

510429015Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1125
+12
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1082
+14
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1074
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1038
+16
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1095
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🇲🇽 Byzantines · Mexico
1042
-14
🇨🇴 Bulgarians · Colombia
1035
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🇨🇳 Dravidians · China
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,143 15:31 20:22 35:18 ⛏ Fish Boom into Fire Galleys FC
26 1,117 13:54 21:08 40:26 ⛏ Fish Boom FC
26 1,119 16:08 28:16 — ⛏ Fish Boom FC
24 1,022 15:23 21:46 34:30 ⚔ Fish Boom into Archers
19 821 14:14 19:29 29:45 ⛏ Fish Boom FC
18 762 15:39 22:26 — ⛏ Fish Boom FC
12 521 17:24 — — ⛏ Fish Boom
8 344 13:53 21:53 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,360 9,215 8,090 2,320 36,985 43,264
12,835 11,808 7,630 1,600 33,873 40,153
11,365 11,092 4,560 2,495 29,512 32,585
11,295 5,551 7,510 1,020 25,376 26,219
7,775 6,508 5,560 2,050 21,893 23,011
4,625 4,177 250 1,215 10,267 10,513
5,365 3,795 700 0 9,860 12,009
3,100 2,496 250 225 6,071 5,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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