AoeStats
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Nomad

509002689Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1129
+12
🇹🇷 Slavs · Türkiye
1121
+13
🇹🇼 Burgundians · Taiwan
1035
+16
🇦🇷 Chinese · Argentina
1019
+17
🇺🇸 Spanish · United States
1084
-16
🇺🇸 Armenians · United States
1061
-15
🇺🇸 Byzantines · United States
1050
-15
🇺🇸 Saracens · United States
984
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,678 13:45 17:39 32:13 ⛏ Fish Boom FC
25 1,137 16:45 21:53 37:42 ⛏ Fish Boom into Fire Galleys FC
24 1,057 15:09 25:08 39:33 ⚔ Fish Boom into Towers into Archers
21 933 16:34 21:31 37:09 ⛏ Fish Boom FC
15 685 18:27 27:35 — ⛏ Fish Boom FC
14 647 15:21 33:34 — ⚔ Fish Boom into Archers
13 602 15:15 21:32 30:52 ⛏ Fast Castle
11 480 16:35 21:09 32:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,370 19,319 7,980 4,400 49,069 60,218
19,790 12,938 13,825 1,050 47,603 48,761
11,245 13,871 7,905 2,550 35,571 38,455
12,150 14,332 4,320 1,250 32,052 34,342
8,970 8,355 3,810 1,600 22,735 25,337
7,380 7,005 2,440 1,705 18,530 20,828
5,925 5,985 4,910 860 17,680 19,077
5,100 4,599 970 1,100 11,769 12,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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