AoeStats
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African Clearing

510892332Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1593
+12
🇧🇷 Burgundians · Brazil
1515
+15
🇨🇱 Turks · Chile
1488
+16
🇧🇷 Mongols · Brazil
1468
+17
🇺🇸 Burgundians · United States
1569
-18
🇭🇰 Franks · Hong Kong SAR China
1514
-16
🇨🇳 Persians · China
1440
-13
🇺🇸 Saracens · United States
1435
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,892 13:07 17:00 — ⛏ Fast Castle
39 1,557 12:01 21:08 — ⚔ Scout Rush
39 1,572 14:00 17:47 35:42 ⛏ Fast Castle
34 1,357 12:02 16:10 36:59 ⛏ Fast Castle
33 1,307 13:30 17:22 — ⛏ Fast Castle
32 1,260 14:19 18:36 — ⛏ Fast Castle
24 968 13:08 19:06 39:20 ⛏ Fast Castle
19 750 12:09 22:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,315 11,404 4,785 1,050 31,554 37,364
8,575 14,341 6,260 2,350 31,526 36,624
12,165 6,924 1,785 3,565 24,439 29,308
11,255 7,089 4,285 1,700 24,329 25,273
8,900 5,345 1,400 2,555 18,200 18,246
8,245 5,211 2,470 300 16,226 16,570
8,010 5,172 1,475 1,110 15,767 16,585
7,325 5,068 1,600 300 14,293 14,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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