AoeStats
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Nomad

507176324Analyzed
4v4 RM · 17d ago on Sep 17, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tupi · Colombia
1639
+11
🇧🇷 Italians · Brazil
1598
+13
🇺🇸 Magyars · United States
1480
+18
🇺🇸 Dravidians · United States
1442
+19
🇺🇸 Persians · United States
1573
-17
🇦🇷 Portuguese · Argentina
1565
-17
🇨🇱 Koreans · Chile
1525
-15
🇦🇷 Italians · Argentina
1438
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,489 12:09 24:49 43:17 ⛏ Fish Boom into Fire Galleys FC
50 2,244 14:05 19:31 38:08 ⛏ Fish Boom FC
40 1,782 14:02 19:15 35:53 ⛏ Fish Boom FC
36 1,612 15:11 19:05 — ⛏ Fish Boom FC
32 1,443 12:35 18:09 — ⛏ Fish Boom FC
26 1,137 12:43 16:17 30:34 ⛏ Fish Boom FC
25 1,126 13:25 17:28 39:06 ⛏ Fish Boom FC
17 770 15:14 20:00 — ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
14,905 18,130 7,830 3,135 44,000 46,149
15,415 16,992 9,160 2,150 43,717 46,935
15,120 12,979 7,525 3,665 39,289 53,091
11,765 14,351 5,395 1,600 33,111 34,661
11,715 11,245 5,405 3,585 31,950 34,244
10,260 11,305 3,775 2,905 28,245 28,440
8,875 11,955 1,525 1,180 23,535 24,609
3,850 5,607 630 1,540 11,627 11,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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