AoeStats
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Arena

508344581Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 52m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Vietnamese · Slovenia
1163
+15
🇹🇼 Poles · Taiwan
1144
+15
🇲🇽 Gurjaras · Mexico
1100
+17
🇦🇺 Britons · Australia
1059
+20
🇨🇱 Turks · Chile
1157
-18
🇦🇷 Khmer · Argentina
1153
-18
🇺🇸 Persians · United States
1116
-16
🇨🇱 Maya · Chile
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,971 10:39 18:56 33:04 ⚔ Scouts FC
40 2,096 11:44 15:27 34:31 ⛏ Fast Castle
39 2,044 11:47 14:32 31:17 ⛏ Fast Castle
34 1,757 11:29 15:34 20:59 ◆ FC into Fast Imp
32 1,676 11:05 14:59 39:12 ⛏ Fast Castle
30 1,590 10:41 15:14 32:26 ⛏ Fast Castle
24 1,258 10:23 14:10 44:03 ⛏ Fast Castle
22 1,132 11:51 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,170 18,405 19,255 1,500 92,330 93,716
46,035 23,710 12,025 2,250 84,020 92,554
32,395 29,128 8,635 3,380 73,538 85,869
29,660 26,055 12,450 4,855 73,020 87,418
30,625 12,560 12,695 1,880 57,760 68,729
19,670 18,530 15,610 1,150 54,960 58,530
18,110 26,675 4,705 1,740 51,230 54,294
14,065 15,475 17,990 2,450 49,980 55,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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