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Fortress

507255193Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1117
+16
🇹🇼 Georgians · Taiwan
1115
+16
🇨🇳 Persians · China
1101
+17
🇹🇼 Franks · Taiwan
1082
+17
🇬🇪 Mapuche · Georgia
1145
-18
🇯🇵 Byzantines · Japan
1144
-18
🇨🇱 Spanish · Chile
1088
-15
🇨🇱 Goths · Chile
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,914 6:44 12:01 23:50 ⛏ Fast Castle
35 1,817 8:59 13:00 27:14 ⛏ Fast Castle
26 1,389 7:56 11:51 26:20 ⛏ Fast Castle
25 1,319 8:27 13:53 27:35 ⛏ Fast Castle
25 1,316 9:17 13:00 37:13 ⛏ Fast Castle
23 1,199 8:02 11:39 24:24 ⛏ Fast Castle
23 1,197 8:39 13:16 34:54 ⛏ Fast Castle
22 1,141 7:38 11:44 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,765 29,810 20,440 3,385 91,400 98,287
32,375 24,425 25,045 3,750 85,595 102,393
25,150 29,620 25,790 3,150 83,710 103,428
30,090 10,950 19,565 2,885 63,490 65,693
25,005 15,995 13,665 2,105 56,770 57,462
28,005 21,435 4,730 1,805 55,975 57,118
21,195 17,120 14,200 1,185 53,700 55,379
29,385 15,105 7,135 1,400 53,025 58,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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