AoeStats
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Arena

507254607Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 20m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1089
+15
🇨🇱 Britons · Chile
1088
+15
🇨🇱 Celts · Chile
1077
+15
🇳🇴 Romans · Norway
1034
+17
🇹🇼 Franks · Taiwan
1070
-16
🇨🇳 Huns · China
1067
-16
🇹🇼 Spanish · Taiwan
1058
-15
🇦🇺 Bohemians · Australia
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 878 11:34 16:25 — ⛏ Fast Castle
28 572 10:05 16:01 — ⛏ Fast Castle
25 513 10:36 15:43 — ⛏ Fast Castle
23 478 13:08 18:11 — ⛏ Fast Castle
3 66 — — —
2 33 — — —
2 33 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,150 3,030 595 200 8,975 9,586
5,100 1,925 550 100 7,675 8,196
3,525 2,375 200 200 6,300 7,757
3,400 1,710 250 650 6,010 6,874
50 0 0 0 50 252
0 0 0 0 0 90
0 0 0 0 0 140
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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