AoeStats
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Baltic

510613951Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 70m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
940
+15
🇦🇷 Spanish · Argentina
900
+16
🇫🇷 Malay · France
880
+17
🇭🇺 Khmer · Hungary
878
+17
🇹🇷 Vietnamese · Türkiye
927
-17
🇹🇷 Jurchens · Türkiye
927
-17
🇱🇺 Koreans · Luxembourg
904
-16
🇬🇧 Mongols · United Kingdom
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,779 12:11 18:33 33:16 ⛏ Fish Boom FC
29 2,008 13:02 26:36 44:24 ⚔ Skirmisher Rush
26 1,800 14:21 20:55 33:52 ⛏ Fish Boom into Fire Galleys FC
25 1,717 11:00 17:02 30:23 ⛏ Fish Boom FC
24 1,667 9:36 21:02 44:16 ⚔ Archer Rush
11 738 10:55 20:53 37:43 ⛏ Fish Boom FC
10 735 14:18 23:23 35:55 ⛏ Fast Castle
9 657 12:55 23:09 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,315 29,690 26,760 850 98,615 113,236
31,695 26,845 24,015 3,450 86,005 95,903
42,100 17,595 13,905 3,800 77,400 106,064
32,360 20,356 20,055 3,555 76,326 98,430
28,300 23,526 19,700 4,140 75,666 82,681
27,865 26,720 6,645 3,235 64,465 68,167
20,695 21,891 14,000 2,235 58,821 126,385
14,315 14,640 12,140 2,910 44,005 56,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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