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508703848Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 66m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
1426
+17
🇨🇷 Lithuanians · Costa Rica
1439
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,813 10:24 14:38 30:19 ⛏ Fast Castle
25 1,695 11:02 14:39 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,045 30,402 18,885 3,880 107,212 110,184
49,825 25,785 26,930 2,290 104,830 106,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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