AoeStats
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MegaRandom

503952831Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 48m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1328
+10
🇲🇽 Teutons · Mexico
1328
+10
🇺🇸 Japanese · United States
1301
+11
🇨🇷 Persians · Costa Rica
1256
-13
🇨🇷 Mongols · Costa Rica
1249
-13
🇨🇷 Vietnamese · Costa Rica
1035
-5
Player eAPM Actions Feudal Castle Imperial Opening
48 2,344 11:29 17:19 32:25 ⛏ Fish Boom FC
36 1,738 10:00 14:29 37:52 ⛏ Fast Castle
35 1,694 13:18 22:31 34:09 ⚔ Fish Boom FC into Scouts
34 1,683 11:36 17:21 40:59 ⚔ Fish Boom FC into Archers
31 1,515 11:47 21:34 33:09 ⛏ Fish Boom
18 899 11:55 19:29 47:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,835 16,075 14,860 2,750 65,520 68,859
23,620 13,530 9,835 2,950 49,935 57,552
19,880 12,653 9,860 1,505 43,898 48,156
21,995 11,660 7,535 2,375 43,565 49,708
15,330 15,501 9,550 3,030 43,411 53,092
14,025 13,870 11,365 1,500 40,760 45,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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