AoeStats
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Nomad

508120411Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1194
+12
🇧🇷 Japanese · Brazil
1163
+14
🇦🇷 Persians · Argentina
1152
+14
🇨🇱 Vikings · Chile
1121
+16
🇦🇷 Portuguese · Argentina
1228
-18
🇦🇷 Lithuanians · Argentina
1083
-13
🇦🇷 Hindustanis · Argentina
1077
-27
🇦🇷 Persians · Argentina
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,275 14:18 20:21 41:11 ⚔ Fish Boom into Scouts
36 2,036 13:45 18:41 38:09 ⛏ Fish Boom FC
33 1,860 13:05 18:37 36:02 ⛏ Fish Boom into Fire Galleys FC
31 1,748 14:01 25:43 40:48 ⚔ Fish Boom into Scouts
31 1,775 13:38 19:11 53:05 ⛏ Fish Boom FC
22 1,247 13:41 20:25 48:39 ⛏ Fish Boom FC
21 1,216 15:15 27:43 46:36 ⚔ Scout Rush
4 249 14:06 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,470 14,206 18,295 2,430 63,401 64,367
21,020 21,325 12,281 3,100 57,726 63,570
24,120 9,292 15,185 2,250 50,847 58,135
22,160 12,375 12,375 2,655 49,565 54,078
21,630 12,137 11,515 3,650 48,932 62,991
22,650 12,845 8,095 3,000 46,590 57,532
13,895 12,732 4,825 2,250 33,702 34,798
1,300 1,330 50 100 2,780 3,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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