AoeStats
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Nomad

507847856Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 43m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1209
+14
🇦🇷 Ethiopians · Argentina
1174
+15
🇦🇷 Persians · Argentina
1160
+16
🇦🇷 Vietnamese · Argentina
1219
-18
🇦🇷 Magyars · Argentina
1154
-38
🇦🇷 Lithuanians · Argentina
1087
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,611 12:53 19:46 39:32 ⛏ Fish Boom FC
37 1,629 12:18 29:24 — ⚔ Fish Boom into Towers
30 1,313 17:31 37:30 — ⚔ Fish Boom into Towers FC
29 1,252 15:19 19:10 41:24 ⛏ Fish Boom FC
25 1,098 17:02 26:52 43:24 ⚔ Fish Boom into Scouts
22 945 14:25 27:17 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,275 11,971 8,335 1,140 31,721 36,088
12,255 8,754 5,890 2,250 29,149 32,687
8,925 12,827 5,675 1,425 28,852 31,852
9,035 7,182 810 3,360 20,387 21,278
7,840 6,866 1,530 1,175 17,411 17,979
4,425 4,478 430 570 9,903 9,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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