AoeStats
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Arabia

507841309Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 41m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1171
+16
🇺🇸 Vietnamese · United States
1171
+16
🇸🇪 Koreans · Sweden
1157
+17
🇦🇷 Vietnamese · Argentina
1238
-19
🇦🇷 Magyars · Argentina
1198
-44
🇦🇷 Aztecs · Argentina
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,387 9:57 25:23 — ⚔ Archer Rush
46 1,891 10:40 25:38 — ⚔ Archers into Skirms
38 1,558 9:28 23:20 40:44 ⚔ Scout Rush
32 1,306 10:21 23:07 — ⚔ Scout Rush
24 1,000 10:42 24:00 40:01 ⚔ Archer Rush
20 833 10:29 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,535 8,251 10,055 2,900 39,741 41,346
10,450 10,984 5,320 1,755 28,509 31,784
8,425 8,918 6,940 750 25,033 27,158
12,515 6,201 5,075 750 24,541 28,392
7,585 11,037 4,245 1,070 23,937 24,793
6,085 6,790 1,150 100 14,125 14,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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