AoeStats
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Arabia

507831185Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 63m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1227
+14
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1191
+16
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1256
-18
🇦🇷 Aztecs · Argentina
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,950 7:56 22:11 40:38 ⚔ Scout Rush
55 3,444 12:08 26:49 46:43 ⚔ Archer Rush
30 1,892 10:02 21:23 41:10 ⚔ FC into Skirms
24 1,522 10:12 26:18 45:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,985 28,696 15,575 5,605 78,861 85,804
24,600 29,794 14,865 3,860 73,119 75,313
19,170 18,781 13,890 3,675 55,516 57,598
19,070 14,647 10,760 1,970 46,447 46,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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