AoeStats
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Arabia

505128306Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 51m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1268
+10
🇦🇷 Franks · Argentina
1209
+13
🇦🇷 Magyars · Argentina
1095
+17
🇨🇦 Franks · Canada
1189
-16
🇺🇸 Magyars · United States
1160
-14
🇺🇸 Sicilians · United States
1050
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,335 9:39 26:07 43:05 ⚔ Drush into Archers
45 2,290 8:53 21:09 37:04 ⚔ Scout Rush
36 1,869 9:04 24:07 49:36 ⚔ Scout Rush
25 1,291 10:36 21:37 — ⚔ Scout Rush
23 1,191 9:41 19:39 37:16 ⚔ Scout Rush
22 1,138 12:05 26:02 48:07

Resources

Player Food Wood Gold Stone Spent Collected
25,430 14,978 12,345 2,450 55,203 67,517
28,340 13,361 5,135 4,155 50,991 57,185
16,195 15,542 9,105 1,700 42,542 45,746
14,290 13,826 9,595 2,325 40,036 48,066
11,605 10,184 2,530 1,600 25,919 31,482
8,145 6,652 1,910 1,380 18,087 19,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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