AoeStats
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Black Forest

511071090Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
925
+16
🇩🇪 Britons · Germany
904
+17
🇦🇷 Portuguese · Argentina
974
-19
🇦🇷 Ethiopians · Argentina
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,396 13:02 19:27 36:37 ⛏ Fast Castle
23 1,188 14:25 19:02 29:31 ⛏ Fast Castle
20 1,015 15:26 21:52 49:19 ⛏ Fast Castle
16 821 15:11 19:52 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,220 22,677 14,155 2,825 58,877 71,900
17,820 17,607 12,445 2,180 50,052 54,345
20,890 13,389 10,795 2,180 47,254 65,651
10,690 14,016 2,320 1,915 28,941 31,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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