AoeStats
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Oasis

509318400Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 63m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1051
+11
🇮🇹 Celts · Italy
923
+17
🇭🇰 Persians · Hong Kong SAR China
952
-14
🇩🇪 Britons · Germany
932
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,752 12:52 17:45 35:35 ⛏ Fast Castle
24 1,539 12:00 16:41 35:21 ⛏ Fast Castle
18 1,159 10:35 19:20 37:21 ⛏ Fast Castle
11 710 12:18 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,090 31,087 12,125 3,735 75,037 90,695
18,500 22,180 16,005 4,365 61,050 65,788
16,575 13,006 9,105 2,000 40,686 42,573
11,280 12,205 4,680 400 28,565 31,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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