AoeStats
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Black Forest

510553287Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
955
+17
🇩🇪 Teutons · Germany
899
+20
🇪🇸 Persians · Spain
995
-19
🇨🇴 Poles · Colombia
958
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,700 14:56 21:48 35:36 ⛏ Fast Castle
20 1,294 15:43 25:42 36:13 ⛏ Fast Castle
19 1,178 15:34 22:01 31:52 ⛏ Fast Castle
18 1,118 13:11 21:11 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,680 35,535 20,095 3,520 106,830 124,946
35,770 31,005 24,865 2,535 94,175 116,846
31,620 25,485 34,460 2,560 94,125 111,901
25,005 16,605 15,265 1,830 58,705 61,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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