AoeStats
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Oasis

507988522Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 23m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
875
+12
🇹🇷 Huns · Türkiye
765
+16
🇹🇷 Byzantines · Türkiye
750
+18
🇻🇳 Chinese · Vietnam
809
-42
🇨🇳 Byzantines · China
766
-15
🇫🇷 Burgundians · France
729
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 732 11:08 — — ⚔ Scout Rush
15 341 12:48 22:08 — ⛏ Fast Castle
15 356 11:49 — —
13 309 10:14 — —
7 166 9:31 — —
6 145 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,140 3,052 350 0 8,542 10,182
4,845 3,105 100 40 8,090 9,422
3,550 2,180 350 0 6,080 9,347
2,750 1,405 140 0 4,295 5,996
1,780 1,361 200 0 3,341 4,265
1,775 745 50 245 2,815 3,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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