AoeStats
← Olive Oil

Black Forest

507977094Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 10m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
883
+11
🇹🇷 Huns · Türkiye
765
+15
🇹🇷 Byzantines · Türkiye
748
+20
🇫🇷 Japanese · France
762
-14
🇨🇳 Bulgarians · China
754
-35
🇫🇷 Goths · France
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 248 — — —
22 225 — — —
18 176 — — —
18 180 — — —
17 169 — — —
9 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 766 50 0 2,316 2,330
1,450 384 0 0 1,834 1,828
950 619 0 0 1,569 1,623
1,000 236 0 0 1,236 1,724
350 204 0 0 554 526
0 25 0 0 25 666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.