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Oasis

508199976Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 69m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1077
+14
🇨🇳 Magyars · China
1062
+15
🇨🇳 Vietnamese · China
1038
+44
🇮🇪 Burgundians · Ireland
1026
+16
🇷🇴 Gurjaras · Romania
1064
-17
🇩🇪 Franks · Germany
1038
-44
🇵🇹 Burgundians · Portugal
1031
-15
🇧🇪 Italians · Belgium
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,531 13:14 18:07 36:31 ⛏ Fast Castle
42 2,917 10:32 15:57 38:12 ⛏ Fast Castle
35 2,445 11:01 17:18 33:06 ⛏ Fast Castle
27 1,896 12:54 22:15 41:48 ⛏ Fast Castle
24 1,700 11:29 16:52 40:39 ⛏ Fast Castle
24 1,662 10:40 18:30 39:57 ⛏ Fast Castle
15 1,026 10:49 18:38 35:09 ⛏ Fast Castle
14 963 13:07 24:32 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
!
43,015 29,498 26,620 3,930 103,063 108,389
44,625 29,424 14,495 9,475 98,019 110,214
34,155 35,496 20,990 4,365 95,006 131,168
32,330 21,755 17,655 1,700 73,440 100,630
17,820 28,389 19,565 1,700 67,474 110,999
31,280 12,680 12,655 3,035 59,650 70,757
22,820 15,605 16,675 3,750 58,850 83,310
17,005 12,775 7,300 2,955 40,035 46,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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