AoeStats
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Arena

508356103Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1673
+12
🇧🇷 Khitans · Brazil
1630
+13
🇦🇷 Lithuanians · Argentina
1563
+16
🇨🇳 Dravidians · China
1550
+17
🇺🇸 Georgians · United States
1598
-16
🇺🇸 Vikings · United States
1584
-15
🇺🇸 Saracens · United States
1551
-14
🇺🇸 Wu · United States
1546
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,173 11:19 14:47 29:24 ⛏ Fast Castle
55 2,143 9:05 12:56 — ⛏ Fast Castle
49 1,928 11:04 15:56 32:23 ⛏ Fast Castle
47 1,816 10:27 13:50 29:14 ⛏ Fast Castle
47 1,828 10:33 14:12 27:49 ⛏ Fast Castle
47 1,838 8:44 21:53 28:33 ⚔ Towers FC into Fast Imp
34 1,343 10:55 14:28 — ⛏ Fast Castle
23 881 9:06 27:25 31:34 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,285 14,250 12,765 5,600 65,900 67,527
24,035 13,430 11,625 3,650 52,740 54,388
16,400 14,777 10,400 1,045 42,622 46,826
14,870 9,660 9,390 950 34,870 45,422
8,275 9,084 5,565 1,935 24,859 26,576
12,630 5,410 5,875 100 24,015 27,796
4,550 8,490 6,360 2,195 21,595 25,183
4,325 4,035 1,380 815 10,555 10,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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