AoeStats
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Nomad

508345576Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 42m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1691
+13
🇲🇽 Celts · Mexico
1678
+13
🇲🇽 Koreans · Mexico
1515
+20
🇺🇸 Mongols · United States
1634
-16
🇺🇸 Vikings · United States
1620
-16
🇺🇸 Koreans · United States
1578
-14
Player eAPM Actions Feudal Castle Imperial Opening
86 3,695 14:41 19:04 37:13 ⛏ Fish Boom FC into Galleys
46 1,973 13:18 17:40 39:06 ⛏ Fish Boom FC
42 1,782 13:18 17:34 38:12 ⛏ Fish Boom FC
36 1,554 12:39 21:26 38:29 ⚔ Fish Boom into Scouts
36 1,556 13:51 18:25 30:45 ⛏ Fish Boom FC
29 1,247 12:57 18:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,980 19,018 7,115 3,715 40,828 42,710
12,880 17,485 5,465 3,325 39,155 43,183
13,985 12,893 7,630 2,900 37,408 43,113
16,535 10,590 6,595 2,350 36,070 37,868
14,905 9,444 4,570 2,820 31,739 35,817
4,075 9,083 2,050 1,600 16,808 17,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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