AoeStats
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Lombardia

508342803Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 23m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,256 11:04 15:00 — ⛏ Fast Castle
50 1,185 7:37 23:03 — ⚔ Scout Rush
48 1,137 8:33 22:52 — ⚔ Scout Rush
47 1,112 10:25 22:51 — ⚔ M@A Rush
45 1,065 9:24 — — ⚔ Scout Rush
44 1,030 8:57 17:01 — ⛏ Fast Castle
42 986 9:42 21:40 — ⚔ Scout Rush
33 767 9:25 23:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,125 4,522 895 0 12,542 12,578
5,450 4,856 660 300 11,266 12,080
6,960 3,563 500 100 11,123 11,326
5,725 3,560 830 100 10,215 10,106
5,860 3,158 500 0 9,518 11,942
5,605 3,182 250 390 9,427 11,128
5,315 2,843 150 0 8,308 8,942
4,295 2,545 435 180 7,455 8,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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