AoeStats
← BSHammer

Lombardia

508135838Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1642
+11
🇺🇸 Huns · United States
1626
+12
🇺🇸 Hindustanis · United States
1582
+13
🇺🇸 Magyars · United States
1555
+14
🇺🇸 Burgundians · United States
1579
-14
🇨🇴 Slavs · Colombia
1553
-14
🇦🇷 Poles · Argentina
1492
-11
🇲🇽 Mongols · Mexico
1475
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,895 10:38 14:10 42:19 ⛏ Fast Castle
58 2,778 11:24 14:59 — ⛏ Fast Castle
49 2,342 8:55 22:43 40:20 ⚔ Scout Rush
47 2,237 11:15 15:29 31:20 ⛏ Fast Castle
42 2,019 9:14 22:30 33:36 ⚔ Scout Rush
40 1,900 11:55 15:30 33:54 ⛏ Fast Castle
27 1,281 11:13 17:36 — ⛏ Fast Castle
25 1,193 10:29 23:09 38:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,795 25,324 10,305 4,250 66,674 69,607
29,540 14,127 15,355 2,350 61,372 75,479
21,950 13,346 11,035 3,720 50,051 51,611
21,605 15,372 11,565 1,050 49,592 57,675
21,130 10,381 10,945 1,600 44,056 46,051
9,810 16,141 12,960 1,275 40,186 42,969
12,750 13,418 10,975 2,800 39,943 42,330
14,630 9,664 3,750 1,945 29,989 36,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.