AoeStats
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Arena

508126480Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1619
+16
🇵🇪 Byzantines · Peru
1575
+18
🇲🇽 Sicilians · Mexico
1518
+20
🇦🇷 Armenians · Argentina
1485
+21
🇺🇸 Vietnamese · United States
1650
-20
🇺🇸 Portuguese · United States
1633
-20
🇺🇸 Khitans · United States
1585
-18
🇺🇸 Jurchens · United States
1556
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 3,027 9:57 14:05 30:16 ⛏ Fast Castle
50 2,150 11:01 15:01 29:06 ⚔ FC into Scouts
47 2,040 10:33 17:52 34:47 ⛏ Fast Castle
44 1,908 10:08 15:01 28:55 ⛏ Fast Castle
37 1,588 10:57 14:39 31:26 ⛏ Fast Castle
33 1,433 8:57 20:25 31:54 ⚔ Towers FC
32 1,382 10:42 14:11 29:55 ⛏ Fast Castle
20 851 11:07 15:07 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,970 25,448 9,700 3,975 65,093 71,482
27,420 14,330 18,760 3,650 64,160 73,508
22,790 11,920 11,385 2,900 48,995 55,753
12,880 12,884 9,635 940 36,339 39,737
11,905 13,820 6,250 1,925 33,900 36,391
10,550 10,379 6,570 2,360 29,859 29,981
8,930 10,341 6,460 2,800 28,531 30,880
12,615 8,915 4,085 2,325 27,940 28,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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