AoeStats
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Arena

507896062Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1630
+20
🇯🇵 Portuguese · Japan
1616
+21
🇺🇸 Byzantines · United States
1612
+21
🇺🇸 Slavs · United States
1562
+23
🇧🇷 Georgians · Brazil
1825
-25
🇧🇷 Mongols · Brazil
1769
-23
🇧🇷 Italians · Brazil
1665
-19
🇧🇷 Portuguese · Brazil
1637
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 3,128 10:45 14:48 27:34 ⛏ Fast Castle
59 3,143 10:05 13:44 31:15 ⛏ Fast Castle
51 2,716 10:31 14:42 29:27 ⛏ Fast Castle
46 2,450 11:07 15:10 28:42 ⛏ Fast Castle
46 2,463 10:39 14:40 24:31 ⛏ Fast Castle
43 2,308 11:05 15:01 31:29 ⛏ Fast Castle
41 2,177 10:16 14:32 25:39 ⛏ Fast Castle
33 1,781 10:49 14:55 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,600 30,850 12,360 4,890 97,700 101,301
43,330 15,073 18,045 6,250 82,698 89,953
25,270 32,250 17,660 4,525 79,705 89,354
26,865 34,211 12,765 4,455 78,296 89,443
41,670 16,917 8,795 4,200 71,582 78,871
25,935 28,980 9,315 1,250 65,480 96,076
14,450 21,160 19,765 2,100 57,475 59,272
11,925 13,455 10,790 1,400 37,570 39,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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