AoeStats
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Nomad

507891901Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 41m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1742
+10
🇵🇪 Celts · Peru
1707
+12
🇵🇪 Cumans · Peru
1689
+12
🇺🇸 Wei · United States
1642
-12
🇺🇸 Inca · United States
1624
-12
🇺🇸 Mongols · United States
1572
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,940 12:19 21:57 35:15 ⛏ Fish Boom into Galleys
43 1,785 12:10 22:43 35:26 ⛏ Fish Boom FC
42 1,747 12:23 16:54 31:16 ⛏ Fish Boom FC
42 1,713 13:31 27:03 — ⚔ Fish Boom into Scouts
40 1,649 13:58 19:22 37:54 ⛏ Fish Boom FC
33 1,359 13:02 19:01 33:50 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,115 22,405 8,530 3,010 53,060 56,039
20,095 18,175 9,430 4,490 52,190 55,299
19,000 14,718 4,535 3,005 41,258 44,827
13,425 13,186 4,530 4,550 35,691 40,105
13,575 12,179 3,935 300 29,989 32,773
5,700 4,711 2,155 1,755 14,321 14,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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