AoeStats
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Pilgrims

507888659Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 27m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1630
+12
🇺🇸 Malay · United States
1612
+12
🇻🇳 Poles · Vietnam
1595
+13
🇺🇸 Turks · United States
1557
+15
🇦🇷 Teutons · Argentina
1555
-14
🇦🇷 Ethiopians · Argentina
1547
-14
🇲🇽 Armenians · Mexico
1524
-13
🇺🇸 Georgians · United States
1486
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,462 12:20 18:47 — ⛏ Fish Boom into Galleys FC
46 1,266 10:45 15:25 — ⛏ Fish Boom into Fire Galleys FC
43 1,182 11:56 17:57 — ⛏ Fish Boom FC
40 1,109 10:40 14:58 — ⛏ Fish Boom FC
35 974 12:35 16:15 — ⛏ Fish Boom FC into Galleys
32 894 12:02 21:02 — ⛏ Fish Boom into Fire Galleys FC
27 745 10:16 17:50 — ⛏ Fish Boom into Galleys into Fire Galleys FC
16 427 12:24 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,245 7,009 1,130 3,000 18,384 18,466
6,695 7,009 1,435 1,960 17,099 17,241
6,075 7,885 1,855 300 16,115 18,246
5,565 8,306 1,875 300 16,046 18,499
3,785 7,115 2,045 300 13,245 14,631
5,540 4,638 1,430 1,500 13,108 13,600
3,375 6,003 1,570 950 11,898 12,485
2,850 4,841 775 430 8,896 8,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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