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Lombardia

507883133Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
74 3,748 9:15 19:37 33:41 ⚔ Scout Rush
49 2,445 11:03 14:41 32:15 ⛏ Fast Castle
46 2,330 9:06 18:14 36:07 ⚔ Scout Rush
44 2,228 10:46 15:12 34:35 ⛏ Fast Castle
42 2,121 9:13 18:52 34:01 ⚔ Archer Rush
42 2,115 9:45 22:58 39:51 ⚔ Scout Rush
34 1,697 11:01 17:06 34:11 ⛏ Fast Castle
32 1,619 10:08 14:26 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,430 24,047 21,515 2,490 92,482 97,678
33,510 17,767 23,325 5,630 80,232 87,041
42,930 15,852 18,940 1,175 78,897 79,573
38,765 17,315 16,960 3,760 76,800 77,728
33,465 18,421 15,430 3,870 71,186 79,491
24,965 25,529 15,190 3,445 69,129 71,868
18,145 24,570 13,300 2,595 58,610 74,337
25,330 21,899 6,455 3,550 57,234 66,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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