AoeStats
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Arena

507880039Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 17m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1688
+14
🇲🇽 Cumans · Mexico
1584
+18
🇺🇸 Teutons · United States
1543
+20
🇺🇸 Dravidians · United States
1665
-19
🇺🇸 Vietnamese · United States
1645
-18
🇺🇸 Celts · United States
1585
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 982 10:27 15:44 — ⛏ Fast Castle
55 989 10:18 14:42 — ⛏ Fast Castle
50 899 8:27 — — ⚔ Tower Rush
48 855 10:31 14:42 — ⛏ Fast Castle
46 829 8:47 — — ⚔ Drush into Towers
45 812 9:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,075 2,690 440 200 7,405 7,479
2,400 2,510 475 625 6,010 6,799
3,175 2,175 200 200 5,750 6,129
2,550 2,210 100 385 5,245 5,626
2,600 1,963 415 0 4,978 5,559
2,035 1,074 140 625 3,874 4,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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