AoeStats
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Pilgrims

507655513Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 30m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1653
+12
🇺🇸 Burgundians · United States
1632
+13
🇺🇸 Vietnamese · United States
1569
+16
🇺🇸 Wei · United States
1539
+17
🇷🇴 Wu · Romania
1619
-17
🇻🇳 Italians · Vietnam
1571
-15
🇳🇿 Armenians · New Zealand
1565
-14
🇲🇽 Lithuanians · Mexico
1509
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 2,175 10:35 17:31 — ⛏ Fish Boom into Galleys FC
42 1,265 10:44 19:02 — ⚔ Fish Boom into Galleys into Towers FC
42 1,266 10:59 16:16 29:37 ⛏ Fish Boom FC
40 1,218 10:00 19:31 — ⚔ Fish Boom into M@A FC
30 898 13:08 18:22 22:26 ⛏ Fish Boom FC into Fast Imp
29 874 10:59 20:55 — ⛏ Fish Boom into Fire Galleys FC
28 849 14:26 23:37 — ⚔ Fish Boom into M@A into Towers
21 651 11:27 15:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,830 13,110 4,525 1,070 31,535 33,927
7,680 10,629 3,645 1,090 23,044 24,123
6,995 8,323 2,990 340 18,648 19,921
6,665 7,995 2,170 950 17,780 18,476
3,925 7,200 2,585 2,700 16,410 17,709
6,655 7,123 1,105 650 15,533 15,101
4,525 6,947 1,160 955 13,587 13,919
4,585 4,278 1,125 1,875 11,863 13,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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