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Pilgrims

507647309Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 78m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇺🇸 Chinese · United States
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Player eAPM Actions Feudal Castle Imperial Opening
47 3,664 11:01 16:57 31:46 ⛏ Fish Boom into Galleys FC
41 3,209 11:18 15:16 30:38 ⛏ Fish Boom FC
37 2,905 12:27 16:45 74:36 ⚔ Fish Boom into M@A FC
36 2,826 8:44 16:56 33:39 ⛏ Fish Boom FC
32 2,498 11:46 16:25 48:37 ⛏ Fish Boom FC
31 2,462 13:02 19:50 — ⛏ Fish Boom FC
29 2,273 9:45 20:38 36:14 ⛏ Fish Boom FC into Galleys
18 1,421 13:36 17:33 29:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,315 42,852 41,670 12,040 156,877 201,616
57,850 37,760 15,290 3,400 114,300 121,505
46,295 36,340 18,705 4,580 105,920 112,313
56,745 14,093 24,570 2,580 97,988 101,467
38,885 29,186 12,420 6,415 86,906 95,598
25,800 33,534 14,255 5,420 79,009 83,592
22,260 25,733 5,010 1,335 54,338 54,992
16,535 14,150 7,465 600 38,750 40,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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