AoeStats
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Lombardia

507632236Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 137m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1621
+20
🇺🇸 Saracens · United States
1598
+21
🇺🇸 Hindustanis · United States
1529
+24
🇦🇷 Persians · Argentina
1720
-22
🇦🇷 Inca · Argentina
1710
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🇵🇪 Mongols · Peru
1686
-21
Player eAPM Actions Feudal Castle Imperial Opening
95 13,084 10:41 14:55 30:41 ⛏ Fast Castle
55 7,630 10:02 24:37 31:07 ⚔ Scout Rush
47 6,473 11:38 32:06 48:13 ⚔ Champi Rush
47 6,475 9:23 24:19 37:23 ⚔ Archer Rush
41 5,594 11:09 14:52 31:20 ⛏ Fast Castle
33 4,541 11:20 22:16 36:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
255,235 58,476 170,890 13,400 498,001 503,313
189,005 51,971 90,745 3,015 334,736 394,760
137,900 66,614 98,255 6,800 309,569 322,367
131,095 37,370 130,580 8,470 307,515 330,968
59,590 45,144 111,020 13,250 229,004 245,471
28,410 93,053 74,035 2,505 198,003 279,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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