AoeStats
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Arena

507625316Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1609
+12
🇺🇸 Armenians · United States
1585
+13
🇺🇸 Celts · United States
1514
+15
🇺🇸 Burmese · United States
1565
-16
🇺🇸 Mapuche · United States
1534
-14
🇺🇸 Persians · United States
1425
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,698 11:24 14:59 31:06 ⚔ FC into Scouts
49 2,692 11:00 14:56 33:11 ⛏ Fast Castle
43 2,359 11:12 15:20 33:47 ⛏ Fast Castle
38 2,098 9:59 13:43 28:51 ⛏ Fast Castle
33 1,836 10:48 14:47 30:13 ⛏ Fast Castle
23 1,239 11:31 15:14 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 27,500 17,310 3,850 84,280 100,580
29,335 21,151 16,800 4,245 71,531 93,479
33,095 22,840 9,900 1,685 67,520 71,640
23,500 22,045 18,760 2,800 67,105 85,306
27,325 14,536 15,855 1,295 59,011 67,325
28,020 20,405 6,665 3,080 58,170 60,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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