AoeStats
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MegaRandom

507616108Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 70m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1625
+9
🇨🇦 Turks · Canada
1547
+12
🇺🇸 Byzantines · United States
1480
+16
🇻🇪 Cumans · Venezuela
1345
+21
🇺🇸 Shu · United States
1629
-20
🇺🇸 Vikings · United States
1604
-19
🇺🇸 Bengalis · United States
1530
-16
🇺🇸 Gurjaras · United States
1039
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 4,707 9:46 21:00 37:11 ⚔ Archers into Skirms
59 4,173 9:20 26:44 55:13 ⚔ Archer Rush
58 4,083 10:00 23:29 36:12 ⚔ Archer Rush
51 3,620 10:06 30:23 45:16 ⚔ Scout Rush
45 3,199 9:53 36:46 51:38 ⚔ Scout Rush
40 2,825 10:16 24:18 51:40 ⚔ Scout Rush
34 2,435 10:12 26:16 45:17 ⚔ Archer Rush
13 932 10:11 24:56 69:49

Resources

Player Food Wood Gold Stone Spent Collected
50,275 28,741 15,115 3,175 97,306 109,328
30,900 39,044 13,600 8,070 91,614 101,830
31,615 31,340 22,065 6,320 91,340 104,498
37,980 27,432 15,690 5,175 86,277 88,860
41,960 25,044 12,215 4,075 83,294 85,047
23,475 27,496 9,080 1,475 61,526 78,570
21,495 25,632 10,995 2,200 60,322 68,691
15,870 9,507 4,810 2,215 32,402 40,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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