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Lombardia

507614166Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 6m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1621
+8
🇺🇸 Khitans · United States
1595
+9
🇺🇸 Italians · United States
1517
+13
🇺🇸 Burmese · United States
893
+146
🇧🇷 Turks · Brazil
1491
-18
🇭🇰 Vikings · Hong Kong SAR China
1394
-15
🇨🇳 Slavs · China
1383
-14
🇺🇸 Persians · United States
1381
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 577 — — —
61 416 — — —
56 383 — — —
50 340 — — —
36 250 — — —
34 232 — — —
31 214 — — —
16 109 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 250 0 0 1,500 1,607
950 250 50 0 1,250 1,542
850 318 50 0 1,218 1,191
850 250 0 0 1,100 1,336
750 315 0 0 1,065 1,529
650 400 0 0 1,050 1,080
650 150 0 0 800 1,105
500 255 0 0 755 672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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