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Socotra

504153950Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1684
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1646
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🇲🇽 Turks · Mexico
1627
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1692
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🇺🇸 Teutons · United States
1498
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🇺🇸 Shu · United States
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Player eAPM Actions Feudal Castle Imperial Opening
91 3,256 13:04 24:09 35:46 ⚔ Archer Rush
78 2,790 8:53 22:54 — ⚔ Scout Rush
68 2,423 8:55 26:11 — ⚔ Scout Rush
58 2,064 9:52 22:37 — ⚔ Archer Rush
53 1,892 9:18 23:32 — ⚔ Archer Rush
42 1,502 8:56 27:37 — ⚔ Scout Rush
42 1,522 9:10 25:31 — ⚔ Scout Rush
38 1,350 9:08 24:21 34:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,415 7,795 920 300 25,430 25,560
8,970 8,098 6,380 200 23,648 26,564
13,760 6,199 1,870 325 22,154 24,455
11,745 5,016 3,650 850 21,261 21,885
8,625 7,156 5,280 125 21,186 24,625
7,555 7,498 5,055 0 20,108 23,021
7,925 6,796 3,930 330 18,981 20,761
6,720 5,847 2,525 180 15,272 16,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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