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African Clearing

503935142Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 28m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1576
+12
🇺🇸 Ethiopians · United States
1573
+12
🇺🇸 Chinese · United States
1493
+16
🇺🇸 Mongols · United States
1484
+16
1615
-19
🇮🇳 Bulgarians · India
1511
-15
🇦🇷 Mongols · Argentina
1462
-13
🇦🇷 Persians · Argentina
1355
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 1,527 11:59 24:49 — ⚔ Scout Rush
51 1,470 14:38 18:30 — ⛏ Fast Castle
46 1,326 12:17 20:52 — ⚔ Scouts into Skirms
45 1,296 12:25 — — ⚔ Scout Rush
44 1,269 13:29 17:16 — ⛏ Fast Castle
39 1,124 14:33 18:40 — ⛏ Fast Castle
38 1,097 12:38 26:03 — ⚔ Scout Rush
34 977 11:56 21:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,695 3,820 1,360 1,050 13,925 14,809
8,260 3,871 970 400 13,501 13,835
7,315 3,550 400 1,075 12,340 12,343
x
6,165 3,634 1,375 950 12,124 11,924
4,625 4,678 925 860 11,088 11,658
5,065 3,453 1,300 300 10,118 9,908
5,865 3,865 50 230 10,010 11,111
4,510 2,489 250 300 7,549 8,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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