AoeStats
← BSHammer

African Clearing

503929165Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1628
+10
🇨🇴 Gurjaras · Colombia
1581
+12
🇺🇸 Italians · United States
1560
+12
🇺🇸 Japanese · United States
1552
+13
🇺🇸 Mapuche · United States
1577
-15
🇺🇸 Franks · United States
1491
-12
🇺🇸 Britons · United States
1482
-12
🇨🇳 Burmese · China
1380
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 2,638 15:29 19:22 — ⛏ Fast Castle
48 2,093 13:57 18:34 36:51 ⛏ Fast Castle
45 1,964 14:44 18:29 31:02 ⛏ Fast Castle
41 1,798 12:42 25:26 41:56 ⚔ Archer Rush
39 1,727 13:52 18:30 34:58 ⛏ Fast Castle
36 1,564 14:24 20:37 35:13 ⛏ Fast Castle
28 1,239 11:59 24:34 — ⚔ Scout Rush
25 1,116 15:34 22:41 38:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,610 15,093 11,400 4,000 55,103 61,022
12,675 14,533 8,815 3,110 39,133 48,565
11,815 12,295 7,220 1,600 32,930 37,186
13,315 11,036 6,625 1,785 32,761 32,996
14,540 10,706 4,240 2,450 31,936 32,971
9,670 14,178 3,420 2,145 29,413 31,217
13,010 9,725 1,135 3,400 27,270 29,982
6,975 7,790 5,410 980 21,155 22,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.