AoeStats
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Arena

504501754Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 12m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Malians · Vietnam
865
+13
🇨🇳 Poles · China
863
+13
🇧🇷 Khmer · Brazil
787
+16
🇦🇷 Persians · Argentina
779
+18
🇩🇪 Teutons · Germany
843
-17
🇫🇷 Britons · France
808
-15
🇨🇳 Chinese · China
790
-15
🇧🇷 Aztecs · Brazil
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 630 — — —
33 414 10:19 — —
30 378 11:25 — —
19 240 9:53 — —
10 124 12:19 — —
10 125 — — —
8 100 11:26 — —
6 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,095 0 0 4,070 5,053
2,000 825 50 0 2,875 3,813
1,600 775 50 100 2,525 2,636
1,900 525 50 0 2,475 3,252
1,800 403 0 0 2,203 3,236
1,650 425 50 0 2,125 2,966
1,100 250 0 0 1,350 2,769
900 425 0 0 1,325 1,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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