AoeStats
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Socotra

504297078Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 62m 16s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
865
+15
🇸🇪 Bulgarians · Sweden
865
+15
🇨🇿 Ethiopians · Czechia
824
+16
🇧🇷 Britons · Brazil
761
+19
🇦🇷 Mongols · Argentina
912
-20
🇦🇷 Wei · Argentina
850
-17
🇦🇷 Persians · Argentina
790
-14
🇦🇷 Japanese · Argentina
784
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,611 9:21 21:28 46:46 ⚔ Scout Rush
28 1,769 10:55 28:27 37:06 ⚔ Archer Rush
27 1,674 11:24 22:50 41:06 ⚔ Skirmisher Rush
25 1,566 11:07 25:32 38:39 ⚔ M@A Rush
21 1,306 14:31 25:11 46:13 ⚔ Archer Rush
19 1,159 14:55 34:30 — ⚔ Drush into Scouts
17 1,039 12:37 21:41 42:13 ⚔ Archer Rush
16 966 13:34 26:34 61:26

Resources

Player Food Wood Gold Stone Spent Collected
45,980 28,735 11,565 1,500 87,780 94,147
29,345 9,595 11,240 1,525 51,705 57,431
19,005 12,565 11,450 950 43,970 49,818
16,720 14,570 9,345 875 41,510 49,646
13,805 12,476 6,180 600 33,061 36,373
15,670 10,222 3,990 2,255 32,137 35,638
13,495 9,675 7,275 850 31,295 33,627
11,280 13,955 4,340 1,020 30,595 32,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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