AoeStats
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Runestones

507301182Analyzed
1v1 RM · 14d ago on Sep 17, 2026· 56m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1291
+14
🇬🇧 Burgundians · United Kingdom
1253
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,656 9:55 22:21 42:51 ⚔ Archers into Skirms
34 1,930 9:22 22:42 40:44 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,335 23,123 12,810 1,500 67,768 69,193
23,620 15,707 13,270 1,500 54,097 73,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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