Arabia
505683511Analyzed1v1 RM
·
21d ago on Sep 10, 2026·
37m 59s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Azatapower
96 units ordered
Cavalry Archer69
Knight18
Scout Cavalry3
Long Swordsman3
Archer2
Monk1
First military 10:25 — Scout Cavalry
Pepschelle
128 units ordered
Temple Guard104
Battering Ram18
Champi Scout3
Spearman3
First military 8:56 — Champi Scout
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Azatapower’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Pepschelle’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1