AoeStats
← Azatapower

Arabia

505488798Analyzed
1v1 RM · 22d ago on Sep 9, 2026· 36m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1308
+17
🇧🇷 Mongols · Brazil
1326
-17
Matone 82 units ordered
Cavalry Archer46
Archer13
Knight10
Scout Cavalry5
Skirmisher4
Militia3
Battering Ram1
First military 8:00 — Militia
Azatapower 57 units ordered
Light Cavalry17
Skirmisher12
Elite Skirmisher11
Knight8
Camel Scout4
Cavalry Archer2
Spearman1
Archer1
Battering Ram1
First military 12:00 — Spearman

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Matone’s army and what beats it
Cavalry Archer ×46 trained
beaten bySpearman +15Camel Rider +9Skirmisher +3
Archer ×13 trained
beaten bySkirmisher +3
Knight ×10 trained
beaten bySpearman +15Camel Rider +9
Azatapower’s army and what beats it
Light Cavalry ×17 trained
beaten bySpearman +15Camel Rider +9
Skirmisher ×12 trained
beaten bySkirmisher +3
Elite Skirmisher ×11 trained
beaten bySkirmisher +3
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