AoeStats
← Der Sprudel

Arabia

509864823Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 32m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1448
+13
🇨🇳 Bulgarians · China
1419
+14
1290
+19
🇨🇳 Huns · China
1236
+21
🇩🇪 Maya · Germany
1526
-24
🇨🇳 Saracens · China
1375
-17
🇯🇵 Britons · Japan
1330
-15
🇩🇪 Persians · Germany
1228
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,903 8:34 23:11 — ⚔ Archers into Skirms
53 1,707 9:11 22:45 — ⚔ Scout Rush
46 1,510 8:53 24:13 — ⚔ Archer Rush
40 1,293 9:04 25:05 — ⚔ Drush into Skirms
38 1,226 8:52 24:59 — ⚔ Scout Rush
34 1,101 9:43 30:32 — ⚔ Scout Rush
24 778 8:59 — — ⚔ Archer Rush
14 470 8:24 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,360 7,025 4,325 200 23,910 24,290
5,975 8,278 5,915 0 20,168 21,124
6,760 8,012 4,660 100 19,532 20,826
9,365 4,545 3,380 325 17,615 18,780
8,530 4,066 3,300 255 16,151 16,728
6,780 4,332 1,250 165 12,527 13,963
2,070 2,360 455 250 5,135 5,072
2,500 1,700 820 0 5,020 5,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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