AoeStats
← Der Sprudel

Oasis

509695651Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1249
+17
🇦🇷 Lithuanians · Argentina
1241
+17
🇺🇸 Inca · United States
1220
+18
🇩🇪 Malians · Germany
1210
+18
🇬🇧 Sicilians · United Kingdom
1333
-21
🇬🇧 Gurjaras · United Kingdom
1248
-17
🇬🇧 Goths · United Kingdom
1230
-16
🇬🇧 Hindustanis · United Kingdom
1226
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,783 9:30 20:52 33:09 ⚔ Archer Rush
48 2,704 10:39 14:36 29:01 ⛏ Fast Castle
35 1,996 9:14 20:42 42:09 ⛏ Fast Castle
32 1,835 10:53 14:21 35:15 ⛏ Fast Castle
31 1,773 9:59 15:59 27:05 ⛏ Fast Castle
30 1,674 10:21 17:09 34:01 ⚔ FC into Skirms
27 1,519 10:22 17:59 32:51 ⛏ Fast Castle
24 1,363 11:50 15:44 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,605 32,070 18,950 850 122,475 125,935
63,435 21,079 21,370 2,950 108,834 114,820
41,110 18,320 25,355 2,350 87,135 107,912
35,775 27,061 13,555 4,085 80,476 88,912
26,070 25,215 22,915 1,700 75,900 103,797
40,050 17,254 15,240 1,615 74,159 80,767
19,815 13,118 13,335 3,730 49,998 53,548
19,635 13,364 11,530 2,355 46,884 59,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.