AoeStats
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Lombardia

508387293Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 20m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Britons · New Zealand
1391
+11
🇺🇸 Hindustanis · United States
1389
+11
🇺🇸 Burgundians · United States
1215
+19
🇩🇪 Britons · Germany
1320
-15
🇩🇪 Ethiopians · Germany
1288
-14
🇩🇪 Persians · Germany
1234
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 931 10:55 16:06 — ⚔ FC into Archers
42 852 9:52 — — ⚔ Archer Rush
39 791 8:34 — — ⚔ Scout Rush
31 615 10:15 — — ⚔ Archer Rush
29 587 10:35 — — ⚔ Scout Rush
28 565 8:54 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,370 3,404 940 200 8,914 8,686
5,560 3,120 50 0 8,730 8,888
4,500 3,386 300 50 8,236 8,979
3,250 3,506 1,360 0 8,116 8,962
3,175 2,985 1,630 0 7,790 9,097
4,565 2,923 150 0 7,638 8,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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