AoeStats
← Der Sprudel

Arabia

508381732Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1338
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1320
+15
1302
+15
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1243
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1341
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🇩🇪 Britons · Germany
1323
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🇩🇪 Burgundians · Germany
1263
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🇩🇪 Persians · Germany
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,933 11:33 27:08 — ⛏ Fast Castle
42 1,916 9:15 32:38 — ⚔ Archer Rush
42 1,925 8:55 23:03 42:55 ⚔ Scout Rush
34 1,574 9:04 27:27 — ⚔ Archer Rush
31 1,430 10:49 19:15 40:17 ⛏ Fast Castle
29 1,339 9:38 22:27 — ⚔ Archer Rush
22 992 11:15 28:34 34:01 ⚔ M@A into Fast Imp
21 978 10:50 18:24 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,005 10,050 12,795 200 45,050 53,349
18,995 7,079 12,595 2,800 41,469 45,013
15,595 14,734 7,840 850 39,019 46,770
19,515 9,825 6,320 1,115 36,775 40,778
10,060 10,145 3,770 270 24,245 24,977
6,850 8,276 5,370 975 21,471 22,108
8,870 6,829 4,075 350 20,124 21,295
9,760 5,821 2,015 410 18,006 18,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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