AoeStats
← Der Sprudel

Arena

507114586Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 80m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
1301
+13
🇩🇪 Japanese · Germany
1255
+14
🇻🇳 Vikings · Vietnam
1252
+14
🇩🇪 Cumans · Germany
1241
+15
🇩🇪 Persians · Germany
1404
-21
🇩🇪 Slavs · Germany
1244
-15
🇩🇪 Spanish · Germany
1173
-12
🇩🇪 Bohemians · Germany
1060
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 4,601 10:13 13:38 27:09 ⛏ Fast Castle
50 4,005 11:29 15:41 34:26 ⚔ FC into Archers
43 3,475 11:17 15:23 23:41 ◆ FC into Fast Imp
42 3,376 10:06 14:26 28:58 ⛏ Fast Castle
40 3,241 11:09 15:02 29:05 ⛏ Fast Castle
36 2,913 11:33 15:01 32:01 ⛏ Fast Castle
27 2,126 9:10 21:18 36:42 ⛏ Fast Castle
24 1,947 10:44 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,225 51,855 31,640 7,340 199,060 210,050
87,750 28,970 26,945 4,525 148,190 153,024
70,170 47,571 21,155 5,900 144,796 156,279
65,355 38,565 24,475 5,075 133,470 159,589
54,625 54,968 16,195 1,730 127,518 150,688
54,690 32,549 27,215 6,215 120,669 135,494
37,330 35,050 12,030 1,600 86,010 90,472
17,200 26,605 5,565 1,670 51,040 56,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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